Nathan Eddy works as an independent filmmaker and journalist based in Berlin, specializing in architecture, business technology and healthcare IT. He is a graduate of Northwestern University’s Medill ...
To better understand which social media platforms Americans use, Pew Research Center surveyed 5,022 U.S. adults from Feb. 5 to June 18, 2025. SSRS conducted this National Public Opinion Reference ...
Marking a new era of industrial innovation, SymphonyAI, a global leader in Vertical AI product platforms, announced a milestone integration of NVIDIA Omniverse(TM) libraries into its IRIS Foundry ...
SymphonyAI’s IRIS Foundry on Microsoft Azure Integrates with NVIDIA Omniverse Libraries to Enable Real-Time 3D Simulation and Visualization for Industrial Operations With Microsoft Azure and NVIDIA ...
Paramedic student Page Baughman, left, and respiratory therapist student Marlen Lizama, right, work together while administering medicine to their dummy patient during a simulation training at the ...
A research team at the Jülich Supercomputing Center, together with experts from NVIDIA, has set a new record in quantum simulation: for the first time, a universal quantum computer with 50 qubits has ...
New research from UBC Okanagan mathematically demonstrates that the universe cannot be simulated. Using Gödel’s incompleteness theorem, scientists found that reality requires “non-algorithmic ...
It's no secret that the automotive industry's priorities are a moving target, influenced by major players as well as rapidly changing customer preferences. Emerging submarkets like software-defined ...
Abstract: In this paper, we present the implementation of the Benchmark Simulation Model No.1 (BSM1) on a Speedgoat Performance real-time target machine, with the aim of enabling hardware-in-the-loop ...
The PV Fault Detection System is an advanced real-time simulation and monitoring solution for photovoltaic panels in microgrids. This project combines Digital Twin technology with ...
Pew Research Center conducted this study to understand how parents of kids ages 12 and younger approach their children’s technology use and screen time. For this analysis, we surveyed 3,054 parents ...